
L-FAL Sunward + SIGHTLINE | EGS Battle & Infantry Precision
L-FAL Sunward is a fictional laser battle rifle with its own textured stock, receiver, fore-end and optic assembly.
SIGHTLINE SCOPE SYSTEM INCLUDED. Aim with an angular MOA tree reticle and 4x/8x magnification, starting at 4x. Hold normal aim and scroll the mouse wheel to change zoom. Choose etched, illuminated or automatic night modes, with saved zoom and illumination preferences for each weapon. Automatic illumination uses game time.
This individual download includes one textured weapon, four authored geometry LODs, independent weapon/ammunition identities, animation metadata, an optional administrator equip helper, and the shared SIGHTLINE script/NUI resource. GEN8 and GEN9 native model files are supplied; intended for FiveM for GTA V Enhanced.
Uses stock Ray Carbine handling, audio and ray tracers with a finite, separate ammunition pool. The integrated energy pack has no detachable magazine or conventional reload cycle. Initial helper grant: 250 rounds. The stock-style clip field is 9,999; this does not provide infinite ammunition. Re-equipping preserves existing ammunition. SIGHTLINE adds its scoped view without changing native damage or hit registration. Local cinematic vapor is cosmetic, not ballistic trajectory simulation; remote relay is disabled. Crouched-fire flags are retained, but a crouch-toggle script is not included.
LOD triangles: high 45,844; medium 1,814; low 704; very low 352.
Install both egs_l_fal_sunward and egs_sightline, then add ensure egs_l_fal_sunward followed by ensure egs_sightline to server.cfg with clients disconnected. All nine battle/precision products use the same shared scope resource: keep one copy when buying multiple weapons. The shared scope definitions do not include or unlock the other weapon models. No framework dependency; inventory adapters and persistence are not supplied.
Weapon identifier: WEAPON_EGS_LFAL. Optional ACE-restricted F8 equip command: egs_lfal. Read the included instructions for permissions, scope controls, camera integration and existing SIGHTLINE configurations.
One weapon design plus SIGHTLINE only. The Proving Ground map, NPCs, targets, armory, special target effects, source projects and custom weapon-wheel artwork are not included. Avoid duplicate weapon definitions, including the full FSTE collection.
Native models and scope runtime come from the accepted FSTE implementation. Package extraction, helper behavior, scope ownership, camera cleanup and optics are validated offline. A fresh standalone gameplay test, optical/impact calibration, multiplayer qualification and Legacy acceptance have not been completed. Previews show the actual packaged GEN9 model rendered in Blender, not in-game screenshots.
Version 1.0.0. One-time purchase. Unencrypted ZIP delivery; no Asset Escrow protection. Support: primis11123@gmail.com.

R3 Foundry + SIGHTLINE | EGS Battle & Infantry Precision
R3 Foundry is a fictional rail battle rifle with a distinct textured stock, receiver, accelerator housing and optic assembly.
SIGHTLINE SCOPE SYSTEM INCLUDED. Aim with an angular MOA tree reticle and 4x/8x magnification, starting at 4x. Hold normal aim and scroll the mouse wheel to change zoom. Choose etched, illuminated or automatic night modes, with saved zoom and illumination preferences for each weapon. Automatic illumination uses game time.
This individual download includes one textured weapon, four authored geometry LODs, independent weapon/ammunition identities, animation metadata, an optional administrator equip helper, and the shared SIGHTLINE script/NUI resource. GEN8 and GEN9 native model files are supplied; intended for FiveM for GTA V Enhanced.
Uses stock GTA Online Railgun handling and explosive impacts, with a separate ammunition pool and single-shot reload behavior. The ammunition housing is integral to the model; no separate detachable magazine prop is included. Clip capacity: 1. Initial helper grant: 20 rounds. Re-equipping preserves existing ammunition. SIGHTLINE adds its scoped view without changing native damage or hit registration. Local cinematic vapor is cosmetic, not ballistic trajectory simulation; remote relay is disabled. Crouched-fire flags are retained, but a crouch-toggle script is not included.
LOD triangles: high 43,394; medium 1,682; low 812; very low 470.
Install both egs_r3_foundry and egs_sightline, then add ensure egs_r3_foundry followed by ensure egs_sightline to server.cfg with clients disconnected. All nine battle/precision products use the same shared scope resource: keep one copy when buying multiple weapons. The shared scope definitions do not include or unlock the other weapon models. No framework dependency; inventory adapters and persistence are not supplied.
Weapon identifier: WEAPON_EGS_R3. Optional ACE-restricted F8 equip command: egs_r3. Read the included instructions for permissions, scope controls, camera integration and existing SIGHTLINE configurations.
One weapon design plus SIGHTLINE only. The Proving Ground map, NPCs, targets, armory, special target effects, source projects and custom weapon-wheel artwork are not included. Avoid duplicate weapon definitions, including the full FSTE collection.
Native models and scope runtime come from the accepted FSTE implementation. Package extraction, helper behavior, scope ownership, camera cleanup and optics are validated offline. A fresh standalone gameplay test, optical/impact calibration, multiplayer qualification and Legacy acceptance have not been completed. Previews show the actual packaged GEN9 model rendered in Blender, not in-game screenshots.
Version 1.0.0. One-time purchase. Unencrypted ZIP delivery; no Asset Escrow protection. Support: primis11123@gmail.com.

L14 Longview + SIGHTLINE | EGS Battle & Infantry Precision
L14 Longview is a fictional laser precision rifle with a traditional stock silhouette, long fore-end and optic assembly.
SIGHTLINE SCOPE SYSTEM INCLUDED. Aim with an angular MOA tree reticle and 4x/8x magnification, starting at 4x. Hold normal aim and scroll the mouse wheel to change zoom. Choose etched, illuminated or automatic night modes, with saved zoom and illumination preferences for each weapon. Automatic illumination uses game time.
This individual download includes one textured weapon, four authored geometry LODs, independent weapon/ammunition identities, animation metadata, an optional administrator equip helper, and the shared SIGHTLINE script/NUI resource. GEN8 and GEN9 native model files are supplied; intended for FiveM for GTA V Enhanced.
Uses stock Ray Carbine handling, audio and ray tracers with a finite, separate ammunition pool. The integrated energy pack has no detachable magazine or conventional reload cycle. Initial helper grant: 250 rounds. The stock-style clip field is 9,999; this does not provide infinite ammunition. Re-equipping preserves existing ammunition. SIGHTLINE adds its scoped view without changing native damage or hit registration. Local cinematic vapor is cosmetic, not ballistic trajectory simulation; remote relay is disabled. Crouched-fire flags are retained, but a crouch-toggle script is not included.
LOD triangles: high 43,151; medium 2,600; low 1,112; very low 524.
Install both egs_l14_longview and egs_sightline, then add ensure egs_l14_longview followed by ensure egs_sightline to server.cfg with clients disconnected. All nine battle/precision products use the same shared scope resource: keep one copy when buying multiple weapons. The shared scope definitions do not include or unlock the other weapon models. No framework dependency; inventory adapters and persistence are not supplied.
Weapon identifier: WEAPON_EGS_L14. Optional ACE-restricted F8 equip command: egs_l14. Read the included instructions for permissions, scope controls, camera integration and existing SIGHTLINE configurations.
One weapon design plus SIGHTLINE only. The Proving Ground map, NPCs, targets, armory, special target effects, source projects and custom weapon-wheel artwork are not included. Avoid duplicate weapon definitions, including the full FSTE collection.
Native models and scope runtime come from the accepted FSTE implementation. Package extraction, helper behavior, scope ownership, camera cleanup and optics are validated offline. A fresh standalone gameplay test, optical/impact calibration, multiplayer qualification and Legacy acceptance have not been completed. Previews show the actual packaged GEN9 model rendered in Blender, not in-game screenshots.
Version 1.0.0. One-time purchase. Unencrypted ZIP delivery; no Asset Escrow protection. Support: primis11123@gmail.com.

R17 Pilgrim + SIGHTLINE | EGS Battle & Infantry Precision
R17 Pilgrim is a fictional rail battle rifle with a distinct stock, layered receiver, fore-end and optic assembly.
SIGHTLINE SCOPE SYSTEM INCLUDED. Aim with an angular MOA tree reticle and 4x/8x magnification, starting at 4x. Hold normal aim and scroll the mouse wheel to change zoom. Choose etched, illuminated or automatic night modes, with saved zoom and illumination preferences for each weapon. Automatic illumination uses game time.
This individual download includes one textured weapon, four authored geometry LODs, independent weapon/ammunition identities, animation metadata, an optional administrator equip helper, and the shared SIGHTLINE script/NUI resource. GEN8 and GEN9 native model files are supplied; intended for FiveM for GTA V Enhanced.
Uses stock GTA Online Railgun handling and explosive impacts, with a separate ammunition pool and single-shot reload behavior. The ammunition housing is integral to the model; no separate detachable magazine prop is included. Clip capacity: 1. Initial helper grant: 20 rounds. Re-equipping preserves existing ammunition. SIGHTLINE adds its scoped view without changing native damage or hit registration. Local cinematic vapor is cosmetic, not ballistic trajectory simulation; remote relay is disabled. Crouched-fire flags are retained, but a crouch-toggle script is not included.
LOD triangles: high 44,179; medium 1,900; low 860; very low 450.
Install both egs_r17_pilgrim and egs_sightline, then add ensure egs_r17_pilgrim followed by ensure egs_sightline to server.cfg with clients disconnected. All nine battle/precision products use the same shared scope resource: keep one copy when buying multiple weapons. The shared scope definitions do not include or unlock the other weapon models. No framework dependency; inventory adapters and persistence are not supplied.
Weapon identifier: WEAPON_EGS_R17. Optional ACE-restricted F8 equip command: egs_r17. Read the included instructions for permissions, scope controls, camera integration and existing SIGHTLINE configurations.
One weapon design plus SIGHTLINE only. The Proving Ground map, NPCs, targets, armory, special target effects, source projects and custom weapon-wheel artwork are not included. Avoid duplicate weapon definitions, including the full FSTE collection.
Native models and scope runtime come from the accepted FSTE implementation. Package extraction, helper behavior, scope ownership, camera cleanup and optics are validated offline. A fresh standalone gameplay test, optical/impact calibration, multiplayer qualification and Legacy acceptance have not been completed. Previews show the actual packaged GEN9 model rendered in Blender, not in-game screenshots.
Version 1.0.0. One-time purchase. Unencrypted ZIP delivery; no Asset Escrow protection. Support: primis11123@gmail.com.

E417 Ghostline + SIGHTLINE | EGS Battle & Infantry Precision
E417 Ghostline is a fictional electromagnetic-disruption rifle with a textured modular receiver, long fore-end and optic assembly.
SIGHTLINE SCOPE SYSTEM INCLUDED. Aim with an angular MOA tree reticle and 4x/8x magnification, starting at 4x. Hold normal aim and scroll the mouse wheel to change zoom. Choose etched, illuminated or automatic night modes, with saved zoom and illumination preferences for each weapon. Automatic illumination uses game time.
This individual download includes one textured weapon, four authored geometry LODs, independent weapon/ammunition identities, animation metadata, an optional administrator equip helper, and the shared SIGHTLINE script/NUI resource. GEN8 and GEN9 native model files are supplied; intended for FiveM for GTA V Enhanced.
Uses stock Carbine Rifle handling and conventional bullet effects. Its electromagnetic design is fictional; EMP or electronic-disruption simulation is not included. The ammunition housing is integral to the model; no separate detachable magazine prop is included. Clip capacity: 30. Initial helper grant: 180 rounds. Re-equipping preserves existing ammunition. SIGHTLINE adds its scoped view without changing native damage or hit registration. Local cinematic vapor is cosmetic, not ballistic trajectory simulation; remote relay is disabled. Crouched-fire flags are retained, but a crouch-toggle script is not included.
LOD triangles: high 51,801; medium 4,886; low 2,160; very low 1,102.
Install both egs_e417_ghostline and egs_sightline, then add ensure egs_e417_ghostline followed by ensure egs_sightline to server.cfg with clients disconnected. All nine battle/precision products use the same shared scope resource: keep one copy when buying multiple weapons. The shared scope definitions do not include or unlock the other weapon models. No framework dependency; inventory adapters and persistence are not supplied.
Weapon identifier: WEAPON_EGS_E417. Optional ACE-restricted F8 equip command: egs_e417. Read the included instructions for permissions, scope controls, camera integration and existing SIGHTLINE configurations.
One weapon design plus SIGHTLINE only. The Proving Ground map, NPCs, targets, armory, special target effects, source projects and custom weapon-wheel artwork are not included. Avoid duplicate weapon definitions, including the full FSTE collection.
Native models and scope runtime come from the accepted FSTE implementation. Package extraction, helper behavior, scope ownership, camera cleanup and optics are validated offline. A fresh standalone gameplay test, optical/impact calibration, multiplayer qualification and Legacy acceptance have not been completed. Previews show the actual packaged GEN9 model rendered in Blender, not in-game screenshots.
Version 1.0.0. One-time purchase. Unencrypted ZIP delivery; no Asset Escrow protection. Support: primis11123@gmail.com.

L110A1 Lattice + SIGHTLINE | EGS Battle & Infantry Precision
L110A1 Lattice is a fictional laser infantry precision rifle with a textured modular receiver, long fore-end and optic assembly.
SIGHTLINE SCOPE SYSTEM INCLUDED. Aim with an angular MOA tree reticle and 4x/8x magnification, starting at 4x. Hold normal aim and scroll the mouse wheel to change zoom. Choose etched, illuminated or automatic night modes, with saved zoom and illumination preferences for each weapon. Automatic illumination uses game time.
This individual download includes one textured weapon, four authored geometry LODs, independent weapon/ammunition identities, animation metadata, an optional administrator equip helper, and the shared SIGHTLINE script/NUI resource. GEN8 and GEN9 native model files are supplied; intended for FiveM for GTA V Enhanced.
Uses stock Ray Carbine handling, audio and ray tracers with a finite, separate ammunition pool. The integrated energy pack has no detachable magazine or conventional reload cycle. Initial helper grant: 250 rounds. The stock-style clip field is 9,999; this does not provide infinite ammunition. Re-equipping preserves existing ammunition. SIGHTLINE adds its scoped view without changing native damage or hit registration. Local cinematic vapor is cosmetic, not ballistic trajectory simulation; remote relay is disabled. Crouched-fire flags are retained, but a crouch-toggle script is not included.
LOD triangles: high 56,732; medium 4,348; low 1,926; very low 998.
Install both egs_l110a1_lattice and egs_sightline, then add ensure egs_l110a1_lattice followed by ensure egs_sightline to server.cfg with clients disconnected. All nine battle/precision products use the same shared scope resource: keep one copy when buying multiple weapons. The shared scope definitions do not include or unlock the other weapon models. No framework dependency; inventory adapters and persistence are not supplied.
Weapon identifier: WEAPON_EGS_L110A1. Optional ACE-restricted F8 equip command: egs_l110a1. Read the included instructions for permissions, scope controls, camera integration and existing SIGHTLINE configurations.
One weapon design plus SIGHTLINE only. The Proving Ground map, NPCs, targets, armory, special target effects, source projects and custom weapon-wheel artwork are not included. Avoid duplicate weapon definitions, including the full FSTE collection.
Native models and scope runtime come from the accepted FSTE implementation. Package extraction, helper behavior, scope ownership, camera cleanup and optics are validated offline. A fresh standalone gameplay test, optical/impact calibration, multiplayer qualification and Legacy acceptance have not been completed. Previews show the actual packaged GEN9 model rendered in Blender, not in-game screenshots.
Version 1.0.0. One-time purchase. Unencrypted ZIP delivery; no Asset Escrow protection. Support: primis11123@gmail.com.

E110 Veil + SIGHTLINE | EGS Battle & Infantry Precision
E110 Veil is a fictional electromagnetic infantry precision rifle with its own textured receiver, long fore-end and optic assembly.
SIGHTLINE SCOPE SYSTEM INCLUDED. Aim with an angular MOA tree reticle and 4x/8x magnification, starting at 4x. Hold normal aim and scroll the mouse wheel to change zoom. Choose etched, illuminated or automatic night modes, with saved zoom and illumination preferences for each weapon. Automatic illumination uses game time.
This individual download includes one textured weapon, four authored geometry LODs, independent weapon/ammunition identities, animation metadata, an optional administrator equip helper, and the shared SIGHTLINE script/NUI resource. GEN8 and GEN9 native model files are supplied; intended for FiveM for GTA V Enhanced.
Uses stock Carbine Rifle handling and conventional bullet effects. Its electromagnetic design is fictional; EMP or electronic-disruption simulation is not included. The ammunition housing is integral to the model; no separate detachable magazine prop is included. Clip capacity: 30. Initial helper grant: 180 rounds. Re-equipping preserves existing ammunition. SIGHTLINE adds its scoped view without changing native damage or hit registration. Local cinematic vapor is cosmetic, not ballistic trajectory simulation; remote relay is disabled. Crouched-fire flags are retained, but a crouch-toggle script is not included.
LOD triangles: high 46,689; medium 5,636; low 2,540; very low 1,340.
Install both egs_e110_veil and egs_sightline, then add ensure egs_e110_veil followed by ensure egs_sightline to server.cfg with clients disconnected. All nine battle/precision products use the same shared scope resource: keep one copy when buying multiple weapons. The shared scope definitions do not include or unlock the other weapon models. No framework dependency; inventory adapters and persistence are not supplied.
Weapon identifier: WEAPON_EGS_E110. Optional ACE-restricted F8 equip command: egs_e110. Read the included instructions for permissions, scope controls, camera integration and existing SIGHTLINE configurations.
One weapon design plus SIGHTLINE only. The Proving Ground map, NPCs, targets, armory, special target effects, source projects and custom weapon-wheel artwork are not included. Avoid duplicate weapon definitions, including the full FSTE collection.
Native models and scope runtime come from the accepted FSTE implementation. Package extraction, helper behavior, scope ownership, camera cleanup and optics are validated offline. A fresh standalone gameplay test, optical/impact calibration, multiplayer qualification and Legacy acceptance have not been completed. Previews show the actual packaged GEN9 model rendered in Blender, not in-game screenshots.
Version 1.0.0. One-time purchase. Unencrypted ZIP delivery; no Asset Escrow protection. Support: primis11123@gmail.com.

R129 Kite + SIGHTLINE | EGS Battle & Infantry Precision
R129 Kite is a fictional rail infantry precision rifle with its own textured stock, receiver, accelerator housing and optic assembly.
SIGHTLINE SCOPE SYSTEM INCLUDED. Aim with an angular MOA tree reticle and 4x/8x magnification, starting at 4x. Hold normal aim and scroll the mouse wheel to change zoom. Choose etched, illuminated or automatic night modes, with saved zoom and illumination preferences for each weapon. Automatic illumination uses game time.
This individual download includes one textured weapon, four authored geometry LODs, independent weapon/ammunition identities, animation metadata, an optional administrator equip helper, and the shared SIGHTLINE script/NUI resource. GEN8 and GEN9 native model files are supplied; intended for FiveM for GTA V Enhanced.
Uses stock GTA Online Railgun handling and explosive impacts, with a separate ammunition pool and single-shot reload behavior. The ammunition housing is integral to the model; no separate detachable magazine prop is included. Clip capacity: 1. Initial helper grant: 20 rounds. Re-equipping preserves existing ammunition. SIGHTLINE adds its scoped view without changing native damage or hit registration. Local cinematic vapor is cosmetic, not ballistic trajectory simulation; remote relay is disabled. Crouched-fire flags are retained, but a crouch-toggle script is not included.
LOD triangles: high 46,695; medium 3,986; low 1,792; very low 944.
Install both egs_r129_kite and egs_sightline, then add ensure egs_r129_kite followed by ensure egs_sightline to server.cfg with clients disconnected. All nine battle/precision products use the same shared scope resource: keep one copy when buying multiple weapons. The shared scope definitions do not include or unlock the other weapon models. No framework dependency; inventory adapters and persistence are not supplied.
Weapon identifier: WEAPON_EGS_R129. Optional ACE-restricted F8 equip command: egs_r129. Read the included instructions for permissions, scope controls, camera integration and existing SIGHTLINE configurations.
One weapon design plus SIGHTLINE only. The Proving Ground map, NPCs, targets, armory, special target effects, source projects and custom weapon-wheel artwork are not included. Avoid duplicate weapon definitions, including the full FSTE collection.
Native models and scope runtime come from the accepted FSTE implementation. Package extraction, helper behavior, scope ownership, camera cleanup and optics are validated offline. A fresh standalone gameplay test, optical/impact calibration, multiplayer qualification and Legacy acceptance have not been completed. Previews show the actual packaged GEN9 model rendered in Blender, not in-game screenshots.
Version 1.0.0. One-time purchase. Unencrypted ZIP delivery; no Asset Escrow protection. Support: primis11123@gmail.com.

L-SVD Needle + SIGHTLINE | EGS Battle & Infantry Precision
L-SVD Needle is a fictional laser precision rifle with a distinctive stock silhouette, long barrel housing and optic assembly.
SIGHTLINE SCOPE SYSTEM INCLUDED. Aim with an angular MOA tree reticle and 4x/8x/12x magnification, starting at 4x. Hold normal aim and scroll the mouse wheel to change zoom. Choose etched, illuminated or automatic night modes, with saved zoom and illumination preferences for each weapon. Automatic illumination uses game time.
This individual download includes one textured weapon, four authored geometry LODs, independent weapon/ammunition identities, animation metadata, an optional administrator equip helper, and the shared SIGHTLINE script/NUI resource. GEN8 and GEN9 native model files are supplied; intended for FiveM for GTA V Enhanced.
Uses stock Ray Carbine handling, audio and ray tracers with a finite, separate ammunition pool. The integrated energy pack has no detachable magazine or conventional reload cycle. Initial helper grant: 250 rounds. The stock-style clip field is 9,999; this does not provide infinite ammunition. Re-equipping preserves existing ammunition. SIGHTLINE adds its scoped view without changing native damage or hit registration. Local cinematic vapor is cosmetic, not ballistic trajectory simulation; remote relay is disabled. Crouched-fire flags are retained, but a crouch-toggle script is not included.
LOD triangles: high 46,103; medium 3,958; low 1,770; very low 928.
Install both egs_l_svd_needle and egs_sightline, then add ensure egs_l_svd_needle followed by ensure egs_sightline to server.cfg with clients disconnected. All nine battle/precision products use the same shared scope resource: keep one copy when buying multiple weapons. The shared scope definitions do not include or unlock the other weapon models. No framework dependency; inventory adapters and persistence are not supplied.
Weapon identifier: WEAPON_EGS_LSVD. Optional ACE-restricted F8 equip command: egs_lsvd. Read the included instructions for permissions, scope controls, camera integration and existing SIGHTLINE configurations.
One weapon design plus SIGHTLINE only. The Proving Ground map, NPCs, targets, armory, special target effects, source projects and custom weapon-wheel artwork are not included. Avoid duplicate weapon definitions, including the full FSTE collection.
Native models and scope runtime come from the accepted FSTE implementation. Package extraction, helper behavior, scope ownership, camera cleanup and optics are validated offline. A fresh standalone gameplay test, optical/impact calibration, multiplayer qualification and Legacy acceptance have not been completed. Previews show the actual packaged GEN9 model rendered in Blender, not in-game screenshots.
Version 1.0.0. One-time purchase. Unencrypted ZIP delivery; no Asset Escrow protection. Support: primis11123@gmail.com.