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E5 Chorus - Standalone FiveM Weapon

E5 Chorus - Standalone FiveM Weapon

E5 Chorus is a fictional compact disruptor from the SAS Specialist Weapons & Sidearms collection, with a graphite body, worn stone-colored panels, an integrated pulse pack and violet emitter accents.

This download contains one standalone FiveM weapon resource: native models and textures, weapon metadata, four geometry LODs, installation instructions, an optional administrator equip command and a client export for inventory integration. The Proving Ground map and full EGS collection are not required.

Included:

• GEN9 assets for FiveM for GTAV Enhanced, plus accompanying GEN8 assets.

• Four model LODs: 34,004 / 2,678 / 1,138 / 580 triangles.

• Independent WEAPON_EGS_E5 and AMMO_EGS_E5 definitions.

• Standard GTA SMG-class firing, sound and animations with a 30-round magazine.

• Optional ACE-restricted egs_e5 command and configurable initial ammunition.

Compatibility:

The Enhanced model files match the accepted FSTE Proving Ground release and passed a prior in-game equip/held-model check within that collection. The standalone extraction passed offline package validation and 20 equip-helper checks. A clean standalone gameplay installation and Legacy gameplay have not yet been independently tested.

The resource has no framework dependency, but inventory frameworks require their own weapon/ammunition registration. Do not run this resource alongside the full EGS weapon collection or another resource using the same E5 identifiers.

This is an unencrypted runtime resource. Editable authoring projects, inventory adapters, custom weapon-wheel artwork, the Proving Ground experience and its violet target-arc effects are not included. The pulse pack is integral, without a separate detachable reload prop. The fictional visual design does not add electronics-disruption or laser-projectile simulation.

Version: 1.0.0 | Resource: egs_e5_chorus | Weapon ID: WEAPON_EGS_E5

Support:

Preview images are renders of the compiled model with approximate Blender shading, not game screenshots. In-game lighting may differ.

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